# Technical Document: StarCraft II Game Interface Analysis
## Header Region
- **Top Left Corner**:
- Game Title: `StarCraft II`
- Dropdown Menu:
- Label: `None (N)`
- Indicator: Green checkmark
- **Top Right Corner**:
- Resource Counters:
- Blue Resource: `135`
- Green Resource: `79`
- Mineral Resource: `102/118`
- Secondary Resource Counters:
- Red Resource: `1795`
- Green Resource: `136`
- Mineral Resource: `112/118`
## Main Battlefield
- **Central Units**:
- Large insectoid unit cluster with red/gold armor and blue energy effects.
- Smaller unit group (left): Red/gold armored units with a glowing blue crystal entity.
- **Environment**:
- Dark, rocky terrain with shadows suggesting a cavern/underground setting.
## Bottom Left Corner
- **Mini-Map**:
- Green circle: Player's base.
- Blue squares: Enemy positions.
- **Resource/Timing Info**:
- Workers: `16/16`
- Timer: `8:43`
## Bottom Right Corner
- **Command Panel**:
- Unit Selection: Green icon with count `1`.
- Character Portrait: Armored figure with blue energy effects.
- Command Instructions:
- `to Move`
- `(A) then ground to Autoattack`
- Keybind: `E` (blue lightning bolt icon).
## Center Screen
- **Command Prompt**:
- Text: `All MainAgentLLMPysc2: None Step75 (08:43:17) <All_Units_Attack()>`
- Red text: `MainAgentLLMPysc2`
- Blue text: `All_Units_Attack()`
## Footer Region
- **Resource/Status Bar**:
- Time Display: `8:43 / 19:22`
- Status: `Normal`
- Control Buttons: Play, Rewind, Minus, Plus, Dropdown.
- **Agent Configuration**:
- Dropdown: `MainAgentLLMPysc2`
- Icons: Folder, Three horizontal lines.
## Color Legend Cross-Reference
- **Blue**: Energy/Ability Effects (e.g., unit abilities, mini-map).
- **Green**: Resource Counts, Unit Selection, Mini-map.
- **Red**: Unit Group Label (`MainAgentLLMPysc2`).
## Spatial Grounding
- **Legend Position**: Top-right corner (resource counters).
- **Data Point Validation**:
- Blue icons match blue energy effects on units.
- Green icons align with resource counters and mini-map.
## Trend Verification
- **Resource Trends**:
- Blue resource: Stable at `135`.
- Green resource: Stable at `79`.
- Mineral resource: Decreasing from `102/118` to `112/118`.
## Component Isolation
1. **Header**: Game title and dropdown menu.
2. **Main Chart**: Battlefield with unit clusters and terrain.
3. **Footer**: Resource counters, command panel, and agent configuration.
## Data Table Reconstruction
| Resource Type | Count 1 | Count 2 | Mineral Resource |
|---------------------|---------|---------|------------------|
| Primary Resources | 135 | 79 | 102/118 |
| Secondary Resources | 1795 | 136 | 112/118 |
## Notes
- No non-English text detected.
- All textual elements extracted align with StarCraft II's UI conventions.
- No chart/diagram-specific trends identified; interface elements prioritized.