## Line Chart: EWF<sup>CCE</sup> across Games
### Overview
The chart compares the relationship between **Exploitability** (x-axis) and **Social Welfare** (y-axis) across four game-theoretic scenarios: Prisoner's Dilemma, Stag Hunt, Chicken Game, and Pigou's Network. Social Welfare is measured on a scale from 0.4 to 2.0, while Exploitability ranges from 0.0 to 1.0. Each game is represented by a distinct line with unique markers and colors.
### Components/Axes
- **X-axis (Exploitability)**: Labeled "Exploitability," scaled from 0.0 to 1.0 in increments of 0.2.
- **Y-axis (Social Welfare)**: Labeled "Social Welfare," scaled from 0.4 to 2.0 in increments of 0.2.
- **Legend**: Located in the bottom-right corner, mapping colors to games:
- **Blue (▼)**: Prisoner's Dilemma
- **Green (●)**: Stag Hunt
- **Yellow (◆)**: Chicken Game
- **Red (■)**: Pigou's Network
### Detailed Analysis
1. **Prisoner's Dilemma (Blue Line)**:
- Starts at approximately **0.4** Social Welfare when Exploitability = 0.0.
- Increases sharply to ~**1.2** by Exploitability = 0.2.
- Remains flat at ~**1.2** for Exploitability ≥ 0.4.
- **Trend**: Initial steep rise followed by stabilization.
2. **Stag Hunt (Green Line)**:
- Maintains a constant Social Welfare of **2.0** across all Exploitability values.
- **Trend**: Perfectly flat line, indicating no sensitivity to Exploitability.
3. **Chicken Game (Yellow Line)**:
- Stays consistently at ~**1.6** Social Welfare across all Exploitability values.
- **Trend**: Flat line, similar to Stag Hunt but with lower welfare.
4. **Pigou's Network (Red Line)**:
- Begins at ~**1.3** Social Welfare at Exploitability = 0.0.
- Increases gradually to ~**1.5** by Exploitability = 1.0.
- **Trend**: Linear upward slope, showing positive correlation with Exploitability.
### Key Observations
- **Stag Hunt** achieves the highest Social Welfare (2.0) regardless of Exploitability, suggesting robustness.
- **Prisoner's Dilemma** exhibits the lowest initial Social Welfare (0.4) but improves significantly with moderate Exploitability.
- **Pigou's Network** demonstrates adaptive behavior, with Social Welfare increasing as Exploitability rises.
- **Chicken Game** maintains mid-range Social Welfare (~1.6) but shows no improvement with higher Exploitability.
### Interpretation
The data suggests that **Stag Hunt** is the most resilient game in terms of Social Welfare, maintaining optimal outcomes even under high Exploitability. **Pigou's Network** appears designed to mitigate exploitation, as its Social Welfare improves with increasing Exploitability. In contrast, **Prisoner's Dilemma** starts vulnerable but stabilizes at a moderate welfare level. The **Chicken Game**'s flat performance indicates limited adaptability. These trends highlight trade-offs between cooperation, exploitation, and welfare in game-theoretic systems, with implications for designing mechanisms that balance fairness and efficiency.