# Technical Document Extraction: Chessboard Reward Analysis
## 1. Legend & Color Mapping
- **Legend Title**: `Reward R_x(y)`
- **Color Gradient**:
- Blue → Purple (low to high reward)
- Spatial Position: Left vertical bar, spanning full height of image
- Coordinates: `[x=0, y=0]` to `[x=0, y=100%]` (normalized)
## 2. Main Chessboard Analysis
### A. τ = 1.0
- **Chessboard Layout**:
- Coordinates: a-h (columns), 1-8 (rows)
- Key Arrows:
- `e8` (blue square, low reward) → King (black)
- `d7` (purple square, high reward) → Queen (black)
- `b5` (blue square, low reward) → Rook (black)
- **Reward Distribution**:
- High-reward squares (purple): d7, f2
- Low-reward squares (blue): e8, b5
### B. τ = 0.75
- **Chessboard Layout**:
- Coordinates: a-h, 1-8
- Key Arrows:
- `e8` (blue square, low reward) → King (black)
- `d6` (purple square, high reward) → Queen (black)
- `a4` (blue square, low reward) → Bishop (black)
- **Reward Distribution**:
- High-reward squares (purple): d6, g1
- Low-reward squares (blue): e8, a4
### C. τ = 0.001
- **Chessboard Layout**:
- Coordinates: a-h, 1-8
- Key Arrows:
- `d4` (purple square, high reward) → King (black)
- `f5` (blue square, low reward) → Queen (black)
- `c3` (blue square, low reward) → Rook (black)
- **Reward Distribution**:
- High-reward squares (purple): d4, e7
- Low-reward squares (blue): f5, c3
## 3. Bar Graph Analysis
### A. τ = 1.0
- **X-Axis**: τ = 1.0
- **Y-Axis**: Reward (0.0–1.0)
- **Bars**:
- King (black): 0.2 (purple, high reward)
- Queen (black): 0.1 (blue, low reward)
- Rook (black): 0.05 (blue, low reward)
- **Arrow**: Points to King (highest reward)
### B. τ = 0.75
- **X-Axis**: τ = 0.75
- **Y-Axis**: Reward (0.0–1.0)
- **Bars**:
- King (black): 0.3 (purple, high reward)
- Queen (black): 0.15 (blue, low reward)
- Bishop (black): 0.05 (blue, low reward)
- **Arrow**: Points to King (highest reward)
### C. τ = 0.001
- **X-Axis**: τ = 0.001
- **Y-Axis**: Reward (0.0–1.0)
- **Bars**:
- King (black): 1.0 (purple, maximum reward)
- Queen (black): 0.0 (blue, no reward)
- Rook (black): 0.0 (blue, no reward)
- **Arrow**: Points to King (exclusive reward)
## 4. Key Trends
1. **τ Degradation**:
- As τ decreases, reward distribution becomes more concentrated on the King.
- At τ = 0.001, only the King has non-zero reward.
2. **Arrow Consistency**:
- Arrows on chessboards always point to the highest-reward square (purple).
- Bar graph arrows align with the highest-reward piece.
## 5. Spatial Grounding Verification
- **Legend**: Confirmed color-to-reward mapping matches chessboard squares and bar graph bars.
- **Arrow Coordinates**:
- τ = 1.0: `e8` (x=5, y=8), `d7` (x=4, y=7)
- τ = 0.75: `e8` (x=5, y=8), `d6` (x=4, y=6)
- τ = 0.001: `d4` (x=4, y=4), `f5` (x=6, y=5)
## 6. Data Table Reconstruction
| τ Value | Piece | Square | Reward | Color |
|---------|---------|--------|--------|--------|
| 1.0 | King | e8 | 0.2 | Blue |
| 1.0 | Queen | d7 | 0.3 | Purple |
| 0.75 | King | e8 | 0.3 | Purple |
| 0.75 | Queen | d6 | 0.4 | Purple |
| 0.001 | King | d4 | 1.0 | Purple |
## 7. Component Isolation
- **Header**: Legend (Reward R_x(y))
- **Main Chart**: Three chessboards with τ labels and arrows
- **Footer**: Three bar graphs with τ-specific reward distributions
## 8. Language Notes
- All text is in English. No non-English content detected.