# Technical Document: StarCraft II Game Interface Analysis
## 1. Title and Header
- **Title**: "StarCraft II" (top-left corner)
- **Minimap Labels**:
- "F1", "F2", "W" (bottom-left minimap)
- "None (N)" with green checkmark (top-left corner)
## 2. Main Game Screen
### 2.1 Units and Commands
- **Unit Labels**:
- "MainAgentLLMPysc2" (repeated in chat log)
- "None Step77" (command with timestamp)
- **Chat Log Entries** (bottom-center):
- `[ALL] MainAgentLLMPysc2: None Step77 (09:05:45) <All_Units_Defend()>`
- `[ALL] MainAgentLLMPysc2: None Step77 (09:05:52) <Train_VoidRay()>`
- `[ALL] MainAgentLLMPysc2: None Step77 (09:05:30) <Train_VoidRay()>`
- `[ALL] MainAgentLLMPysc2: None Step77 (09:05:34) <Warp_Adept()>`
- `[ALL] MainAgentLLMPysc2: None Step77 (09:06:03) <Build_Stargate()>`
- `[ALL] MainAgentLLMPysc2: None Step78 (09:16:58) <All_Units_Defend()>`
### 2.2 Resource Display
- **Top-right corner**:
- Blue icon: `255`
- Red icon: `2070`
- Green icon: `93` / `112`
- Silver icon: `95/111` / `82/118`
### 2.3 Unit Selection Panel
- **Bottom-center**:
- Unit icons with labels:
- `7` (top-left)
- `1` (bottom-left)
- Action labels:
- "to Move"
- "(A) then ground To Autoattack"
## 3. Bottom UI Elements
- **Minimap Timer**: `9:16` (bottom-left)
- **Status Bar**:
- "Normal" (top-right)
- Play/Pause buttons
- Dropdown menu labeled "MainAgentLLMPysc2..."
## 4. Spatial Grounding
- **Legend Placement**:
- Resource icons: Top-right corner
- Unit icons: Bottom-center
- Chat log: Bottom-center
- **Color Matching**:
- Blue icon (`255`) matches minimap blue regions
- Red icon (`2070`) matches minimap red regions
- Green icons (`93`, `112`) match minimap green regions
## 5. Component Isolation
### Header
- Title: "StarCraft II"
- Minimap: Left side with labels "F1", "F2", "W"
### Main Chart
- Units: Floating on terrain with glowing effects
- Chat log: Overlay text with timestamps and commands
### Footer
- Resource display: Top-right
- Unit selection panel: Bottom-center
- Status bar: Bottom-right
## 6. Trend Verification
- No numerical trends observed (static UI elements)
- Chat log shows sequential command execution with timestamps
## 7. Data Table Reconstruction
| Resource Type | Value |
|---------------|-------|
| Blue | 255 |
| Red | 2070 |
| Green | 93/112|
| Silver | 95/111, 82/118|
## 8. Language Notes
- **Primary Language**: English
- **In-Game Terms**: Transcribed as-is (e.g., "VoidRay", "Warp_Adept")